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- on exitFrame
- if rollOver(6) then
- puppetSprite(6, 1)
- set the castNum of sprite 6 to cast "b039.roll"
- updateStage()
- else
- set the castNum of sprite 6 to cast "b039"
- updateStage()
- end if
- if rollOver(7) then
- puppetSprite(7, 1)
- set the castNum of sprite 7 to cast "b040.roll"
- updateStage()
- else
- set the castNum of sprite 7 to cast "b040"
- updateStage()
- end if
- if rollOver(8) then
- puppetSprite(8, 1)
- set the castNum of sprite 8 to cast "b041.roll"
- updateStage()
- else
- set the castNum of sprite 8 to cast "b041"
- updateStage()
- end if
- if rollOver(9) then
- puppetSprite(9, 1)
- set the castNum of sprite 9 to cast "b042.roll"
- updateStage()
- else
- set the castNum of sprite 9 to cast "b042"
- updateStage()
- end if
- if rollOver(10) then
- puppetSprite(10, 1)
- set the castNum of sprite 10 to cast "b043.roll"
- updateStage()
- else
- set the castNum of sprite 10 to cast "b043"
- updateStage()
- end if
- mainMenuRollovers()
- go(the frame)
- end
-